How to properly make a talisman
I am aware that most people who engage in talismanic magic do not have sufficient knowledge to derive any benefit from it. The drawings and short texts accompanying almost every representation of the talisman, along with simple instructions, are a real lure for anyone who wants to make a love, business or other wish come true.
Usually, everyone is guided by the idea that if they correctly write the text of that note on a sheet of paper, at a certain astrological time, it will cause the desired effect. But that doesn't happen. Just like in life, nothing is simple in magic and everything requires effort, knowledge, and time. Before any magical work, in the room/house where the talisman will be made, it is necessary to expel the spirits that live there for a short time.
They are called amirs (ummar), and they fiercely resist the arrival of the spirits that the sorcerer summons and deliberately spoil his work. Therefore, their banishment is necessary so that they can successfully begin and complete their work of making an effective talisman. The next step is that the sorcerer must seek permission to work from the Jinn ruler of the day. He then uses certain prayers and oaths, as well as magical words, to ask the king who rules over this day to allow or grant permission for the summoning.
Namely, nothing can be done by any spirit, good or bad, not even Iblees (Satan) himself without the consent of the Jinn ruler who rules the day on which the ritual is performed. Therefore, the first task of the magician or sorcerer is to secure permission to work from the ruler of the day, that is, that he agrees with what is to be achieved. The sorcerer calls him seven times, and after that, he takes the rosary and begins the invocation.
Talismans are always made in auspicious astrological times, so the magician must have knowledge of astrology, and the position of the Moon, especially to avoid any occult work when the Moon is in the sign of Scorpio. There are dozens of ways of making talismans and it is up to the magician to discover for himself which method suits him best. According to the advice of older generations of occultists, it is necessary to keep proper records of when the talisman was made, at what solar and lunar time, for what purpose, and record its effect. Namely, this is how you come to know what time of day and night best suits a particular type of work. The secret is always hidden in the details, but also in the commitment itself.
Contact with spirits
When you start working with Jinn, or spirits in general, be prepared for the backlash. Namely, every contact with spiritual forms is staged because of the desire for them to fulfill some of your requests. They are usually then bribed with the smell of incense, which is their food or even a delicacy, and forced to obey various formulas and names. As no one likes to be a servant or subjugated, spirits also try to avoid being enslaved, so they try to scare the one who invokes them and force them to give up. Then they appear to the magician in a dream, most often in the form of an animal like a snake. It can sometimes be a real nightmare and sometimes just a mild and fleeting fear. But I can admit to you, their dimension of existence is truly magical, the colors are more intense than in our world and the beings (humans and animals) do not have the usual appearance, that is, the one we are used to.
So, for example, you can see completely green birds (the shade of that green color itself is almost impossible to describe in words) with the head of a dragon, the wings of a bird, and the legs of a rooster. Snakes can also be green with miniature wings. According to the sleeper (mage), jinn in animal form can be indolent but also aggressive. One of them tried to bite me in my sleep, but I skillfully avoided it. Namely, before any ritual, that aims to draw the attention of the spirits to you, you must protect yourself, not only with a circle, but also by calling beings of light with a clearly expressed message to guard and defend you against the attacks of hostile entities.